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About the Raptor Paddock

There are four raptors in the paddock. Thier names are Blue, Charlie, Delta, and Echo. When you spend coins, food, DNA, or spar with another dinosaur, you gain obedience levels. Each level of obedience will cost more and have harder to obtain dinosaurs needed to progress; dino bucks can be used if you don't have the required items or dinosaurs. Each raptor will take a 24hr break at obedience level 4, but you can speed up the process using dino bucks.

Each level of obedience gained will unlock a prize wheel spin. Each wheel contains powerups exclusive to each raptor, and the prizes get better the higher the obedience level.

Raptor Powerups:

Charlie:

Offense

  • Feint: Remove 1 point of block from the opponent
  • Diversion: Remove 2 points of block from the opponent
  • Blindside: Remove 3 points of block from the opponent
  • Breakthrough: Remove 4 points of block from the opponent
  • Gnaw: Add 1 point to your attack
  • Claws Out: Add 2 points to your attack
  • Wild Thrashing: Add 3 points to your attack
  • Savage Assault: Add 4 points to your attack

Echo:

Sabotage

  • Warning Signs: Remove 1 point of reserve from your opponent
  • Set Trap: Remove 2 points of reserve from your opponent
  • Ambush: Remove 3 points of reserve from your opponent
  • Killer Instinct: Remove 4 points of reserve from your opponent
  • Tasered: Remove 1 action point from your opponent next turn
  • Entangled: Remove 2 action points from your opponent next turn
  • Tranquilized: Remove 3 action points from your opponent next turn
  • ACU Code Red: Remove 4 action points from your opponent next turn

Delta:

Support

  • Endurance: Add 1 point of action this turn
  • Survival: Add 2 points of action this turn
  • Reignited: Add 3 points of action this turn
  • Bring the Thunder!: Add 4 points of action this turn
  • Fired Up: Gain 1 extra point of reserve next turn (Max 4)
  • Juiced: Gain 2 extra points of reserve next turn (Max 4)
  • Galvanized: Gain 3 extra points of reserve next turn (Max 4)
  • Vitality: Gain 4 extra points of reserve next turn (Max 4)

Blue:

Defense

  • Bolster: Gain armor equal to 50% of your max health
  • Enhanced: Gain armor equal to 100% of your max health
  • Fortify: Gain armor equal to 150% of your max health
  • Bred to Win: Gain armor equal to 250% of your max health
  • Rough Hide: Add 2 points to your block
  • Sharp Spines: Add 4 points to your block
  • Bony Shell: Add 6 points to your block
  • Plated Carapace: Add 8 points to your block

Gallery:

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